Item definitions

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130 definitions

idnametypeslotrarityactivedata
ability_aegis_pulse_001Aegis Pulseabilityclassepicsim{"effect":"cria escudo orbital para o esquadrão","element":null,"cooldownSeconds":50,"classRestriction":"sentinel","unrealAbilityClass":"BP_TESS_Ability_AegisPulse"}
ability_chrono_shift_001Chrono Shiftabilityclassepicsim{"effect":"desloca o jogador 2s para o passado","element":"chronos","cooldownSeconds":45,"classRestriction":"riftwalker","unrealAbilityClass":"BP_TESS_Ability_ChronoShift"}
ability_gravity_well_001Poço Gravitacionalabilitygrenaderaresim{"effect":"puxa inimigos pra dentro antes de explodir","radius":600,"element":"gravitas","baseDamage":90,"cooldownSeconds":60,"durationSeconds":4,"unrealAbilityClass":"BP_TESS_Ability_GravityWell"}
ability_grenade_core_001Core Grenadeabilitygrenadecommonsim{"element":null,"baseDamage":140,"cooldownSeconds":25,"unrealAbilityClass":"BP_TESS_Ability_CoreGrenade"}
ability_vanguard_charge_001Vanguard Chargeabilityclassepicsim{"element":"solar","baseDamage":280,"cooldownSeconds":35,"classRestriction":"vanguard","unrealAbilityClass":"BP_TESS_Ability_VanguardCharge"}
ability_void_lance_001Void Lanceabilityclassepicsim{"element":"void","baseDamage":320,"cooldownSeconds":40,"classRestriction":"arcanist","unrealAbilityClass":"BP_TESS_Ability_VoidLance"}
armor_arms_corps_001Braços Corps Standardarmorarmor_armscommonsim{"bonusStats":{"strength":6},"baseDefense":22}
armor_chest_arcanist_001Peitoral Arcanistaarmorarmor_chestuncommonsim{"bonusStats":{"discipline":12},"baseDefense":35,"classRestriction":"arcanist"}
armor_chest_riftwalker_001Peitoral Riftwalkerarmorarmor_chestuncommonsim{"bonusStats":{"mobility":10},"baseDefense":38,"classRestriction":"riftwalker"}
armor_chest_sentinel_001Peitoral Sentinelaarmorarmor_chestuncommonsim{"bonusStats":{"recovery":6,"resilience":12},"baseDefense":50,"classRestriction":"sentinel"}
armor_chest_vanguard_001Peitoral Bastiãoarmorarmor_chestuncommonsim{"bonusStats":{"resilience":8},"baseDefense":45,"classRestriction":"vanguard"}
armor_helmet_corps_001Capacete Corps Standardarmorarmor_headcommonsim{"bonusStats":{"intellect":4},"baseDefense":20}
armor_legs_corps_001Pernas Corps Standardarmorarmor_legscommonsim{"bonusStats":{"mobility":6},"baseDefense":28}
artifact_dead_line_memory_001Memória de Uma Linha Mortaartifactartifactanomaloussim{"risk":"chance de invocar uma sombra temporal do jogador em combates longos","bonus":"aumenta dano contra inimigos de elite","loreTag":"fractured_timeline"}
consumable_chrono_stabilizer_001Estabilizador Cronalconsumableconsumableraresim{"effect":"imune a efeitos cronais por 10s","cooldownSeconds":120}
consumable_repair_kit_001Kit de Reparoconsumableconsumablecommonsim{"effect":"restaura 50% do escudo","cooldownSeconds":30}
currency_fragment_tesseract_001Fragmento Tesseractmaterialmaterialraresim{"useFor":"crafting_anomalous","maxStack":999,"stackable":true}
weapon_ar_corps_commonCorps Standard ARweaponprimarycommonsim{"rpm":650,"element":null,"magazine":30,"archetype":"auto_rifle","baseDamage":24,"damageType":"kinetic","allowedPerks":["stable_frame","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR_Corps"}
weapon_ar_corps_rareCorps Standard AR [RARE]weaponprimaryraresim{"rpm":650,"element":null,"magazine":30,"archetype":"auto_rifle","baseDamage":31,"damageType":"kinetic","allowedPerks":["stable_frame","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR_Corps"}
weapon_ar_corps_uncommonCorps Standard AR [UNCOMMON]weaponprimaryuncommonsim{"rpm":650,"element":null,"magazine":30,"archetype":"auto_rifle","baseDamage":28,"damageType":"kinetic","allowedPerks":["stable_frame","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR_Corps"}
weapon_ar_fragment_commonAR-17 Fragmentweaponprimarycommonsim{"rpm":600,"element":null,"magazine":32,"archetype":"auto_rifle","baseDamage":22,"damageType":"kinetic","allowedPerks":["stable_frame","fast_reload","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR17"}
weapon_ar_fragment_rareAR-17 Fragment [RARE]weaponprimaryraresim{"rpm":600,"element":null,"magazine":32,"archetype":"auto_rifle","baseDamage":29,"damageType":"kinetic","allowedPerks":["stable_frame","fast_reload","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR17"}
weapon_ar_fragment_uncommonAR-17 Fragment [UNCOMMON]weaponprimaryuncommonsim{"rpm":600,"element":null,"magazine":32,"archetype":"auto_rifle","baseDamage":25,"damageType":"kinetic","allowedPerks":["stable_frame","fast_reload","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR17"}
weapon_ar_paradox_commonFuzil Paradoxoweaponprimarycommonsim{"rpm":540,"element":"entropy","magazine":28,"archetype":"auto_rifle","baseDamage":32,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"}
weapon_ar_paradox_epicFuzil Paradoxo [EPIC]weaponprimaryepicsim{"rpm":540,"element":"entropy","magazine":28,"archetype":"auto_rifle","baseDamage":48,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"}
weapon_ar_paradox_rareFuzil Paradoxo [RARE]weaponprimaryraresim{"rpm":540,"element":"entropy","magazine":28,"archetype":"auto_rifle","baseDamage":42,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"}
weapon_ar_paradox_uncommonFuzil Paradoxo [UNCOMMON]weaponprimaryuncommonsim{"rpm":540,"element":"entropy","magazine":28,"archetype":"auto_rifle","baseDamage":37,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"}
weapon_auto_rifle_001AR-17 Fragment (Legacy)weaponprimarycommonsim{"rpm":600,"element":null,"magazine":32,"archetype":"auto_rifle","baseDamage":22,"damageType":"kinetic","allowedPerks":["stable_frame","fast_reload"],"unrealWeaponClass":"BP_TESS_Weapon_AR17"}
weapon_chronal_blade_001Lâmina Cronal (Êxotic)weaponheavyexoticsim{"rpm":120,"element":"chronos","special":"dano extra em inimigos sob lentidão temporal","magazine":0,"archetype":"melee_blade","baseDamage":260,"damageType":"dimensional","allowedPerks":["time_slow_on_hit","echo_strike"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalBlade"}
weapon_fpsk_ar4_commonAR-4 Carbineweaponprimarycommonsim{"rpm":700,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ar4","magazine":30,"archetype":"auto_rifle","baseDamage":24,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/AR4","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ar4"}
weapon_fpsk_ar4_rareAR-4 Carbine [RARE]weaponprimaryraresim{"rpm":700,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ar4","magazine":30,"archetype":"auto_rifle","baseDamage":34,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/AR4","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ar4"}
weapon_fpsk_ar4_uncommonAR-4 Carbine [UNCOMMON]weaponprimaryuncommonsim{"rpm":700,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ar4","magazine":30,"archetype":"auto_rifle","baseDamage":29,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/AR4","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ar4"}
weapon_fpsk_fpgun_commonFP Marksman Rifleweaponprimarycommonsim{"rpm":60,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun","magazine":5,"archetype":"sniper","baseDamage":180,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun"}
weapon_fpsk_fpgun_noscope_commonFP Hunter (no scope)weaponprimarycommonsim{"rpm":120,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun_noscope","magazine":8,"archetype":"precision_rifle","baseDamage":75,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun_NoScope","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun_noscope"}
weapon_fpsk_fpgun_noscope_rareFP Hunter (no scope) [RARE]weaponprimaryraresim{"rpm":120,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun_noscope","magazine":8,"archetype":"precision_rifle","baseDamage":105,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun_NoScope","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun_noscope"}
weapon_fpsk_fpgun_noscope_uncommonFP Hunter (no scope) [UNCOMMON]weaponprimaryuncommonsim{"rpm":120,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun_noscope","magazine":8,"archetype":"precision_rifle","baseDamage":90,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun_NoScope","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun_noscope"}
weapon_fpsk_fpgun_rareFP Marksman Rifle [RARE]weaponprimaryraresim{"rpm":60,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun","magazine":5,"archetype":"sniper","baseDamage":252,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun"}
weapon_fpsk_fpgun_uncommonFP Marksman Rifle [UNCOMMON]weaponprimaryuncommonsim{"rpm":60,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun","magazine":5,"archetype":"sniper","baseDamage":216,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun"}
weapon_fpsk_grenade_g67_commonG67 Frag Grenadeweaponheavycommonsim{"rpm":20,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_grenade_g67","magazine":4,"archetype":"rocket","baseDamage":220,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/G67_Grenade","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_grenade_g67"}
weapon_fpsk_grenade_g67_rareG67 Frag Grenade [RARE]weaponheavyraresim{"rpm":20,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_grenade_g67","magazine":4,"archetype":"rocket","baseDamage":308,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/G67_Grenade","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_grenade_g67"}
weapon_fpsk_grenade_g67_uncommonG67 Frag Grenade [UNCOMMON]weaponheavyuncommonsim{"rpm":20,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_grenade_g67","magazine":4,"archetype":"rocket","baseDamage":264,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/G67_Grenade","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_grenade_g67"}
weapon_fpsk_ka47_commonKA-47 Veteranweaponprimarycommonsim{"rpm":600,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka47","magazine":30,"archetype":"auto_rifle","baseDamage":28,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/Ka47","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka47"}
weapon_fpsk_ka47_rareKA-47 Veteran [RARE]weaponprimaryraresim{"rpm":600,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka47","magazine":30,"archetype":"auto_rifle","baseDamage":39,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/Ka47","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka47"}
weapon_fpsk_ka47_uncommonKA-47 Veteran [UNCOMMON]weaponprimaryuncommonsim{"rpm":600,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka47","magazine":30,"archetype":"auto_rifle","baseDamage":34,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/Ka47","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka47"}
weapon_fpsk_ka74u_commonKA-74U Compactweaponprimarycommonsim{"rpm":800,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka74u","magazine":25,"archetype":"auto_rifle","baseDamage":20,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA74U","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka74u"}
weapon_fpsk_ka74u_rareKA-74U Compact [RARE]weaponprimaryraresim{"rpm":800,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka74u","magazine":25,"archetype":"auto_rifle","baseDamage":28,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA74U","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka74u"}
weapon_fpsk_ka74u_uncommonKA-74U Compact [UNCOMMON]weaponprimaryuncommonsim{"rpm":800,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka74u","magazine":25,"archetype":"auto_rifle","baseDamage":24,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA74U","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka74u"}
weapon_fpsk_kaval_commonKA Val Silencedweaponprimarycommonsim{"rpm":540,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_kaval","magazine":20,"archetype":"precision_rifle","baseDamage":38,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA_Val","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_kaval"}
weapon_fpsk_kaval_rareKA Val Silenced [RARE]weaponprimaryraresim{"rpm":540,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_kaval","magazine":20,"archetype":"precision_rifle","baseDamage":53,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA_Val","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_kaval"}
weapon_fpsk_kaval_uncommonKA Val Silenced [UNCOMMON]weaponprimaryuncommonsim{"rpm":540,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_kaval","magazine":20,"archetype":"precision_rifle","baseDamage":46,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA_Val","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_kaval"}
weapon_fpsk_laser_commonLaser Beamweaponprimarycommonsim{"rpm":1000,"element":"arc","iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_laser","magazine":100,"archetype":"precision_rifle","baseDamage":12,"damageType":"energy","fpsKitMesh":"/Game/FPS_Game/Weapons/Laser/SK_Weapon_Laser","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_laser"}
weapon_fpsk_laser_rareLaser Beam [RARE]weaponprimaryraresim{"rpm":1000,"element":"arc","iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_laser","magazine":100,"archetype":"precision_rifle","baseDamage":17,"damageType":"energy","fpsKitMesh":"/Game/FPS_Game/Weapons/Laser/SK_Weapon_Laser","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_laser"}
weapon_fpsk_laser_uncommonLaser Beam [UNCOMMON]weaponprimaryuncommonsim{"rpm":1000,"element":"arc","iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_laser","magazine":100,"archetype":"precision_rifle","baseDamage":14,"damageType":"energy","fpsKitMesh":"/Game/FPS_Game/Weapons/Laser/SK_Weapon_Laser","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_laser"}
weapon_fpsk_launcher_commonHeavy Launcherweaponheavycommonsim{"rpm":30,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_launcher","magazine":2,"archetype":"rocket","baseDamage":350,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Launcher","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_launcher"}
weapon_fpsk_launcher_rareHeavy Launcher [RARE]weaponheavyraresim{"rpm":30,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_launcher","magazine":2,"archetype":"rocket","baseDamage":490,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Launcher","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_launcher"}
weapon_fpsk_launcher_uncommonHeavy Launcher [UNCOMMON]weaponheavyuncommonsim{"rpm":30,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_launcher","magazine":2,"archetype":"rocket","baseDamage":420,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Launcher","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_launcher"}
weapon_fpsk_machete_commonMacheteweaponheavycommonsim{"rpm":100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_machete","magazine":0,"archetype":"melee_blade","baseDamage":180,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/SK_Machete","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_machete"}
weapon_fpsk_machete_rareMachete [RARE]weaponheavyraresim{"rpm":100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_machete","magazine":0,"archetype":"melee_blade","baseDamage":252,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/SK_Machete","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_machete"}
weapon_fpsk_machete_uncommonMachete [UNCOMMON]weaponheavyuncommonsim{"rpm":100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_machete","magazine":0,"archetype":"melee_blade","baseDamage":216,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/SK_Machete","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_machete"}
weapon_fpsk_pistol_auto_commonAuto Pistolweaponsecondarycommonsim{"rpm":400,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_pistol_auto","magazine":15,"archetype":"pistol","baseDamage":32,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/Pistol/SK_Pistol_Auto","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_pistol_auto"}
weapon_fpsk_pistol_auto_rareAuto Pistol [RARE]weaponsecondaryraresim{"rpm":400,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_pistol_auto","magazine":15,"archetype":"pistol","baseDamage":45,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/Pistol/SK_Pistol_Auto","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_pistol_auto"}
weapon_fpsk_pistol_auto_uncommonAuto Pistol [UNCOMMON]weaponsecondaryuncommonsim{"rpm":400,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_pistol_auto","magazine":15,"archetype":"pistol","baseDamage":38,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/Pistol/SK_Pistol_Auto","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_pistol_auto"}
weapon_fpsk_rich_proto_commonPrototype Pistol IIIweaponsecondarycommonsim{"rpm":480,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rich_proto","magazine":18,"archetype":"pistol","baseDamage":36,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_RichProtoPistol3","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rich_proto"}
weapon_fpsk_rich_proto_rarePrototype Pistol III [RARE]weaponsecondaryraresim{"rpm":480,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rich_proto","magazine":18,"archetype":"pistol","baseDamage":50,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_RichProtoPistol3","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rich_proto"}
weapon_fpsk_rich_proto_uncommonPrototype Pistol III [UNCOMMON]weaponsecondaryuncommonsim{"rpm":480,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rich_proto","magazine":18,"archetype":"pistol","baseDamage":43,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_RichProtoPistol3","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rich_proto"}
weapon_fpsk_rifle_commonStandard Rifleweaponprimarycommonsim{"rpm":650,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rifle","magazine":30,"archetype":"auto_rifle","baseDamage":22,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Rifle","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rifle"}
weapon_fpsk_rifle_rareStandard Rifle [RARE]weaponprimaryraresim{"rpm":650,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rifle","magazine":30,"archetype":"auto_rifle","baseDamage":31,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Rifle","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rifle"}
weapon_fpsk_rifle_uncommonStandard Rifle [UNCOMMON]weaponprimaryuncommonsim{"rpm":650,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rifle","magazine":30,"archetype":"auto_rifle","baseDamage":26,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Rifle","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rifle"}
weapon_fpsk_smg11_commonSMG-11 Pocketweaponsecondarycommonsim{"rpm":1100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_smg11","magazine":32,"archetype":"smg","baseDamage":16,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/SMG11","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_smg11"}
weapon_fpsk_smg11_rareSMG-11 Pocket [RARE]weaponsecondaryraresim{"rpm":1100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_smg11","magazine":32,"archetype":"smg","baseDamage":22,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/SMG11","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_smg11"}
weapon_fpsk_smg11_uncommonSMG-11 Pocket [UNCOMMON]weaponsecondaryuncommonsim{"rpm":1100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_smg11","magazine":32,"archetype":"smg","baseDamage":19,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/SMG11","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_smg11"}
weapon_fpsk_sword_basic_commonCombat Swordweaponheavycommonsim{"rpm":90,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_sword_basic","magazine":0,"archetype":"melee_blade","baseDamage":200,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/S_Sword_Basic","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_sword_basic"}
weapon_fpsk_sword_basic_rareCombat Sword [RARE]weaponheavyraresim{"rpm":90,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_sword_basic","magazine":0,"archetype":"melee_blade","baseDamage":280,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/S_Sword_Basic","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_sword_basic"}
weapon_fpsk_sword_basic_uncommonCombat Sword [UNCOMMON]weaponheavyuncommonsim{"rpm":90,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_sword_basic","magazine":0,"archetype":"melee_blade","baseDamage":240,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/S_Sword_Basic","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_sword_basic"}
weapon_mel_chronal_blade_epicLâmina Cronal [EPIC]weaponheavyepicsim{"rpm":120,"element":"chronos","magazine":0,"archetype":"melee_blade","baseDamage":330,"damageType":"dimensional","allowedPerks":["time_slow_on_hit","echo_strike"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalBlade"}
weapon_mel_chronal_blade_legendaryLâmina Cronal [LEGENDARY]weaponheavylegendarysim{"rpm":120,"element":"chronos","magazine":0,"archetype":"melee_blade","baseDamage":396,"damageType":"dimensional","allowedPerks":["time_slow_on_hit","echo_strike"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalBlade"}
weapon_mel_chronal_blade_rareLâmina Cronal [RARE]weaponheavyraresim{"rpm":120,"element":"chronos","magazine":0,"archetype":"melee_blade","baseDamage":286,"damageType":"dimensional","allowedPerks":["time_slow_on_hit","echo_strike"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalBlade"}
weapon_mel_void_edge_epicLâmina do Vácuo [EPIC]weaponheavyepicsim{"rpm":100,"element":"void","magazine":0,"archetype":"melee_blade","baseDamage":375,"damageType":"dimensional","allowedPerks":["echo_strike","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidEdge"}
weapon_mel_void_edge_legendaryLâmina do Vácuo [LEGENDARY]weaponheavylegendarysim{"rpm":100,"element":"void","magazine":0,"archetype":"melee_blade","baseDamage":450,"damageType":"dimensional","allowedPerks":["echo_strike","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidEdge"}
weapon_mel_void_edge_rareLâmina do Vácuo [RARE]weaponheavyraresim{"rpm":100,"element":"void","magazine":0,"archetype":"melee_blade","baseDamage":325,"damageType":"dimensional","allowedPerks":["echo_strike","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidEdge"}
weapon_paradox_rifle_001Fuzil Paradoxo (Anômalo)weaponprimaryanomaloussim{"rpm":540,"risk":"chance de corromper outras armas no loadout","element":"entropy","special":"alterna entre passado/presente/futuro a cada recarga","magazine":28,"archetype":"auto_rifle","baseDamage":32,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"}
weapon_phase_rifle_001Rifle de Fase (Legacy)weaponprimarylegendarysim{"rpm":140,"element":"void","special":"projéteis atravessam cobertura fina","magazine":14,"archetype":"precision_rifle","baseDamage":88,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"}
weapon_pistol_001M1911 Echo (Legacy)weaponsecondarycommonsim{"rpm":300,"element":null,"magazine":12,"archetype":"pistol","baseDamage":38,"damageType":"kinetic","allowedPerks":["fast_reload"],"unrealWeaponClass":"BP_TESS_Weapon_M1911"}
weapon_pistol_echo_commonM1911 Echoweaponsecondarycommonsim{"rpm":300,"element":null,"magazine":12,"archetype":"pistol","baseDamage":38,"damageType":"kinetic","allowedPerks":["fast_reload","recoil_compensator"],"unrealWeaponClass":"BP_TESS_Weapon_M1911"}
weapon_pistol_echo_rareM1911 Echo [RARE]weaponsecondaryraresim{"rpm":300,"element":null,"magazine":12,"archetype":"pistol","baseDamage":49,"damageType":"kinetic","allowedPerks":["fast_reload","recoil_compensator"],"unrealWeaponClass":"BP_TESS_Weapon_M1911"}
weapon_pistol_echo_uncommonM1911 Echo [UNCOMMON]weaponsecondaryuncommonsim{"rpm":300,"element":null,"magazine":12,"archetype":"pistol","baseDamage":44,"damageType":"kinetic","allowedPerks":["fast_reload","recoil_compensator"],"unrealWeaponClass":"BP_TESS_Weapon_M1911"}
weapon_pistol_phase_commonPhase Sidearmweaponsecondarycommonsim{"rpm":360,"element":"void","magazine":14,"archetype":"pistol","baseDamage":42,"damageType":"dimensional","allowedPerks":["fast_reload","phase_pierce"],"unrealWeaponClass":"BP_TESS_Weapon_PhasePistol"}
weapon_pistol_phase_epicPhase Sidearm [EPIC]weaponsecondaryepicsim{"rpm":360,"element":"void","magazine":14,"archetype":"pistol","baseDamage":63,"damageType":"dimensional","allowedPerks":["fast_reload","phase_pierce"],"unrealWeaponClass":"BP_TESS_Weapon_PhasePistol"}
weapon_pistol_phase_rarePhase Sidearm [RARE]weaponsecondaryraresim{"rpm":360,"element":"void","magazine":14,"archetype":"pistol","baseDamage":55,"damageType":"dimensional","allowedPerks":["fast_reload","phase_pierce"],"unrealWeaponClass":"BP_TESS_Weapon_PhasePistol"}
weapon_pistol_phase_uncommonPhase Sidearm [UNCOMMON]weaponsecondaryuncommonsim{"rpm":360,"element":"void","magazine":14,"archetype":"pistol","baseDamage":48,"damageType":"dimensional","allowedPerks":["fast_reload","phase_pierce"],"unrealWeaponClass":"BP_TESS_Weapon_PhasePistol"}
weapon_plasma_smg_001Arc Halo (Legacy)weaponprimaryraresim{"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":18,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"}
weapon_pr_entropy_caster_commonEntropy Casterweaponprimarycommonsim{"rpm":120,"element":"entropy","magazine":12,"archetype":"precision_rifle","baseDamage":96,"damageType":"dimensional","allowedPerks":["phase_pierce","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_EntropyCaster"}
weapon_pr_entropy_caster_epicEntropy Caster [EPIC]weaponprimaryepicsim{"rpm":120,"element":"entropy","magazine":12,"archetype":"precision_rifle","baseDamage":144,"damageType":"dimensional","allowedPerks":["phase_pierce","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_EntropyCaster"}
weapon_pr_entropy_caster_rareEntropy Caster [RARE]weaponprimaryraresim{"rpm":120,"element":"entropy","magazine":12,"archetype":"precision_rifle","baseDamage":125,"damageType":"dimensional","allowedPerks":["phase_pierce","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_EntropyCaster"}
weapon_pr_entropy_caster_uncommonEntropy Caster [UNCOMMON]weaponprimaryuncommonsim{"rpm":120,"element":"entropy","magazine":12,"archetype":"precision_rifle","baseDamage":110,"damageType":"dimensional","allowedPerks":["phase_pierce","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_EntropyCaster"}
weapon_pr_phase_rifle_commonRifle de Faseweaponprimarycommonsim{"rpm":140,"element":"void","magazine":14,"archetype":"precision_rifle","baseDamage":88,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"}
weapon_pr_phase_rifle_epicRifle de Fase [EPIC]weaponprimaryepicsim{"rpm":140,"element":"void","magazine":14,"archetype":"precision_rifle","baseDamage":132,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"}
weapon_pr_phase_rifle_rareRifle de Fase [RARE]weaponprimaryraresim{"rpm":140,"element":"void","magazine":14,"archetype":"precision_rifle","baseDamage":114,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"}
weapon_pr_phase_rifle_uncommonRifle de Fase [UNCOMMON]weaponprimaryuncommonsim{"rpm":140,"element":"void","magazine":14,"archetype":"precision_rifle","baseDamage":101,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"}
weapon_rkt_gravitas_epicGravitas RL [EPIC]weaponheavyepicsim{"rpm":35,"element":"gravitas","magazine":2,"archetype":"rocket","baseDamage":630,"damageType":"dimensional","allowedPerks":["cluster_charge","gravity_anchor"],"unrealWeaponClass":"BP_TESS_Weapon_Gravitas"}
weapon_rkt_gravitas_legendaryGravitas RL [LEGENDARY]weaponheavylegendarysim{"rpm":35,"element":"gravitas","magazine":2,"archetype":"rocket","baseDamage":756,"damageType":"dimensional","allowedPerks":["cluster_charge","gravity_anchor"],"unrealWeaponClass":"BP_TESS_Weapon_Gravitas"}
weapon_rkt_gravitas_rareGravitas RL [RARE]weaponheavyraresim{"rpm":35,"element":"gravitas","magazine":2,"archetype":"rocket","baseDamage":546,"damageType":"dimensional","allowedPerks":["cluster_charge","gravity_anchor"],"unrealWeaponClass":"BP_TESS_Weapon_Gravitas"}
weapon_rkt_pyre_epicPyre of Caldera [EPIC]weaponheavyepicsim{"rpm":40,"element":"solar","magazine":2,"archetype":"rocket","baseDamage":570,"damageType":"energy","allowedPerks":["burn","cluster_charge"],"unrealWeaponClass":"BP_TESS_Weapon_PyreLauncher"}
weapon_rkt_pyre_legendaryPyre of Caldera [LEGENDARY]weaponheavylegendarysim{"rpm":40,"element":"solar","magazine":2,"archetype":"rocket","baseDamage":684,"damageType":"energy","allowedPerks":["burn","cluster_charge"],"unrealWeaponClass":"BP_TESS_Weapon_PyreLauncher"}
weapon_rkt_pyre_rarePyre of Caldera [RARE]weaponheavyraresim{"rpm":40,"element":"solar","magazine":2,"archetype":"rocket","baseDamage":494,"damageType":"energy","allowedPerks":["burn","cluster_charge"],"unrealWeaponClass":"BP_TESS_Weapon_PyreLauncher"}
weapon_sg_hammerline_commonHammerlineweaponsecondarycommonsim{"rpm":90,"element":null,"magazine":6,"archetype":"shotgun","baseDamage":14,"damageType":"kinetic","allowedPerks":["close_range_bonus"],"unrealWeaponClass":"BP_TESS_Weapon_Hammerline"}
weapon_sg_hammerline_rareHammerline [RARE]weaponsecondaryraresim{"rpm":90,"element":null,"magazine":6,"archetype":"shotgun","baseDamage":18,"damageType":"kinetic","allowedPerks":["close_range_bonus"],"unrealWeaponClass":"BP_TESS_Weapon_Hammerline"}
weapon_sg_hammerline_uncommonHammerline [UNCOMMON]weaponsecondaryuncommonsim{"rpm":90,"element":null,"magazine":6,"archetype":"shotgun","baseDamage":16,"damageType":"kinetic","allowedPerks":["close_range_bonus"],"unrealWeaponClass":"BP_TESS_Weapon_Hammerline"}
weapon_sg_solar_burst_commonSolar Burst SGweaponsecondarycommonsim{"rpm":75,"element":"solar","magazine":5,"archetype":"shotgun","baseDamage":18,"damageType":"energy","allowedPerks":["close_range_bonus","burn"],"unrealWeaponClass":"BP_TESS_Weapon_SolarBurst"}
weapon_sg_solar_burst_epicSolar Burst SG [EPIC]weaponsecondaryepicsim{"rpm":75,"element":"solar","magazine":5,"archetype":"shotgun","baseDamage":27,"damageType":"energy","allowedPerks":["close_range_bonus","burn"],"unrealWeaponClass":"BP_TESS_Weapon_SolarBurst"}
weapon_sg_solar_burst_rareSolar Burst SG [RARE]weaponsecondaryraresim{"rpm":75,"element":"solar","magazine":5,"archetype":"shotgun","baseDamage":23,"damageType":"energy","allowedPerks":["close_range_bonus","burn"],"unrealWeaponClass":"BP_TESS_Weapon_SolarBurst"}
weapon_sg_solar_burst_uncommonSolar Burst SG [UNCOMMON]weaponsecondaryuncommonsim{"rpm":75,"element":"solar","magazine":5,"archetype":"shotgun","baseDamage":21,"damageType":"energy","allowedPerks":["close_range_bonus","burn"],"unrealWeaponClass":"BP_TESS_Weapon_SolarBurst"}
weapon_shotgun_001Hammerline (Legacy)weaponsecondaryuncommonsim{"rpm":90,"element":null,"pellets":8,"magazine":6,"archetype":"shotgun","baseDamage":14,"damageType":"kinetic","allowedPerks":["close_range_bonus"],"unrealWeaponClass":"BP_TESS_Weapon_Hammerline"}
weapon_smg_arc_halo_commonArc Haloweaponprimarycommonsim{"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":18,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"}
weapon_smg_arc_halo_epicArc Halo [EPIC]weaponprimaryepicsim{"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":27,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"}
weapon_smg_arc_halo_rareArc Halo [RARE]weaponprimaryraresim{"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":23,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"}
weapon_smg_arc_halo_uncommonArc Halo [UNCOMMON]weaponprimaryuncommonsim{"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":21,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"}
weapon_smg_void_whisper_commonVoid Whisperweaponprimarycommonsim{"rpm":850,"element":"void","magazine":36,"archetype":"smg","baseDamage":20,"damageType":"dimensional","allowedPerks":["chain_lightning","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidWhisper"}
weapon_smg_void_whisper_epicVoid Whisper [EPIC]weaponprimaryepicsim{"rpm":850,"element":"void","magazine":36,"archetype":"smg","baseDamage":30,"damageType":"dimensional","allowedPerks":["chain_lightning","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidWhisper"}
weapon_smg_void_whisper_rareVoid Whisper [RARE]weaponprimaryraresim{"rpm":850,"element":"void","magazine":36,"archetype":"smg","baseDamage":26,"damageType":"dimensional","allowedPerks":["chain_lightning","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidWhisper"}
weapon_smg_void_whisper_uncommonVoid Whisper [UNCOMMON]weaponprimaryuncommonsim{"rpm":850,"element":"void","magazine":36,"archetype":"smg","baseDamage":23,"damageType":"dimensional","allowedPerks":["chain_lightning","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidWhisper"}
weapon_sn_chronal_eye_commonChronal Eyeweaponprimarycommonsim{"rpm":40,"element":"chronos","magazine":4,"archetype":"sniper","baseDamage":280,"damageType":"dimensional","allowedPerks":["critical_focus","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalEye"}
weapon_sn_chronal_eye_epicChronal Eye [EPIC]weaponprimaryepicsim{"rpm":40,"element":"chronos","magazine":4,"archetype":"sniper","baseDamage":420,"damageType":"dimensional","allowedPerks":["critical_focus","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalEye"}
weapon_sn_chronal_eye_rareChronal Eye [RARE]weaponprimaryraresim{"rpm":40,"element":"chronos","magazine":4,"archetype":"sniper","baseDamage":364,"damageType":"dimensional","allowedPerks":["critical_focus","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalEye"}
weapon_sn_chronal_eye_uncommonChronal Eye [UNCOMMON]weaponprimaryuncommonsim{"rpm":40,"element":"chronos","magazine":4,"archetype":"sniper","baseDamage":322,"damageType":"dimensional","allowedPerks":["critical_focus","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalEye"}
weapon_sn_m40_rift_commonM40 Riftweaponprimarycommonsim{"rpm":50,"element":null,"magazine":5,"archetype":"sniper","baseDamage":220,"damageType":"kinetic","allowedPerks":["stable_frame","critical_focus"],"unrealWeaponClass":"BP_TESS_Weapon_M40"}
weapon_sn_m40_rift_rareM40 Rift [RARE]weaponprimaryraresim{"rpm":50,"element":null,"magazine":5,"archetype":"sniper","baseDamage":286,"damageType":"kinetic","allowedPerks":["stable_frame","critical_focus"],"unrealWeaponClass":"BP_TESS_Weapon_M40"}
weapon_sn_m40_rift_uncommonM40 Rift [UNCOMMON]weaponprimaryuncommonsim{"rpm":50,"element":null,"magazine":5,"archetype":"sniper","baseDamage":253,"damageType":"kinetic","allowedPerks":["stable_frame","critical_focus"],"unrealWeaponClass":"BP_TESS_Weapon_M40"}
weapon_sniper_001M40 Rift (Legacy)weaponprimaryraresim{"rpm":50,"element":null,"magazine":5,"archetype":"sniper","baseDamage":220,"damageType":"kinetic","allowedPerks":["stable_frame","critical_focus"],"unrealWeaponClass":"BP_TESS_Weapon_M40"}
weapon_solar_launcher_001Pyre of Caldera (Legacy)weaponheavyepicsim{"rpm":40,"element":"solar","magazine":2,"archetype":"rocket","baseDamage":380,"damageType":"energy","allowedPerks":["burn","cluster_charge"],"unrealWeaponClass":"BP_TESS_Weapon_PyreLauncher"}