Item definitions
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130 definitions
| id | name | type | slot | rarity | active | data |
|---|---|---|---|---|---|---|
| ability_aegis_pulse_001 | Aegis Pulse | ability | class | epic | sim | {"effect":"cria escudo orbital para o esquadrão","element":null,"cooldownSeconds":50,"classRestriction":"sentinel","unrealAbilityClass":"BP_TESS_Ability_AegisPulse"} |
| ability_chrono_shift_001 | Chrono Shift | ability | class | epic | sim | {"effect":"desloca o jogador 2s para o passado","element":"chronos","cooldownSeconds":45,"classRestriction":"riftwalker","unrealAbilityClass":"BP_TESS_Ability_ChronoShift"} |
| ability_gravity_well_001 | Poço Gravitacional | ability | grenade | rare | sim | {"effect":"puxa inimigos pra dentro antes de explodir","radius":600,"element":"gravitas","baseDamage":90,"cooldownSeconds":60,"durationSeconds":4,"unrealAbilityClass":"BP_TESS_Ability_GravityWell"} |
| ability_grenade_core_001 | Core Grenade | ability | grenade | common | sim | {"element":null,"baseDamage":140,"cooldownSeconds":25,"unrealAbilityClass":"BP_TESS_Ability_CoreGrenade"} |
| ability_vanguard_charge_001 | Vanguard Charge | ability | class | epic | sim | {"element":"solar","baseDamage":280,"cooldownSeconds":35,"classRestriction":"vanguard","unrealAbilityClass":"BP_TESS_Ability_VanguardCharge"} |
| ability_void_lance_001 | Void Lance | ability | class | epic | sim | {"element":"void","baseDamage":320,"cooldownSeconds":40,"classRestriction":"arcanist","unrealAbilityClass":"BP_TESS_Ability_VoidLance"} |
| armor_arms_corps_001 | Braços Corps Standard | armor | armor_arms | common | sim | {"bonusStats":{"strength":6},"baseDefense":22} |
| armor_chest_arcanist_001 | Peitoral Arcanista | armor | armor_chest | uncommon | sim | {"bonusStats":{"discipline":12},"baseDefense":35,"classRestriction":"arcanist"} |
| armor_chest_riftwalker_001 | Peitoral Riftwalker | armor | armor_chest | uncommon | sim | {"bonusStats":{"mobility":10},"baseDefense":38,"classRestriction":"riftwalker"} |
| armor_chest_sentinel_001 | Peitoral Sentinela | armor | armor_chest | uncommon | sim | {"bonusStats":{"recovery":6,"resilience":12},"baseDefense":50,"classRestriction":"sentinel"} |
| armor_chest_vanguard_001 | Peitoral Bastião | armor | armor_chest | uncommon | sim | {"bonusStats":{"resilience":8},"baseDefense":45,"classRestriction":"vanguard"} |
| armor_helmet_corps_001 | Capacete Corps Standard | armor | armor_head | common | sim | {"bonusStats":{"intellect":4},"baseDefense":20} |
| armor_legs_corps_001 | Pernas Corps Standard | armor | armor_legs | common | sim | {"bonusStats":{"mobility":6},"baseDefense":28} |
| artifact_dead_line_memory_001 | Memória de Uma Linha Morta | artifact | artifact | anomalous | sim | {"risk":"chance de invocar uma sombra temporal do jogador em combates longos","bonus":"aumenta dano contra inimigos de elite","loreTag":"fractured_timeline"} |
| consumable_chrono_stabilizer_001 | Estabilizador Cronal | consumable | consumable | rare | sim | {"effect":"imune a efeitos cronais por 10s","cooldownSeconds":120} |
| consumable_repair_kit_001 | Kit de Reparo | consumable | consumable | common | sim | {"effect":"restaura 50% do escudo","cooldownSeconds":30} |
| currency_fragment_tesseract_001 | Fragmento Tesseract | material | material | rare | sim | {"useFor":"crafting_anomalous","maxStack":999,"stackable":true} |
| weapon_ar_corps_common | Corps Standard AR | weapon | primary | common | sim | {"rpm":650,"element":null,"magazine":30,"archetype":"auto_rifle","baseDamage":24,"damageType":"kinetic","allowedPerks":["stable_frame","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR_Corps"} |
| weapon_ar_corps_rare | Corps Standard AR [RARE] | weapon | primary | rare | sim | {"rpm":650,"element":null,"magazine":30,"archetype":"auto_rifle","baseDamage":31,"damageType":"kinetic","allowedPerks":["stable_frame","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR_Corps"} |
| weapon_ar_corps_uncommon | Corps Standard AR [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":650,"element":null,"magazine":30,"archetype":"auto_rifle","baseDamage":28,"damageType":"kinetic","allowedPerks":["stable_frame","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR_Corps"} |
| weapon_ar_fragment_common | AR-17 Fragment | weapon | primary | common | sim | {"rpm":600,"element":null,"magazine":32,"archetype":"auto_rifle","baseDamage":22,"damageType":"kinetic","allowedPerks":["stable_frame","fast_reload","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR17"} |
| weapon_ar_fragment_rare | AR-17 Fragment [RARE] | weapon | primary | rare | sim | {"rpm":600,"element":null,"magazine":32,"archetype":"auto_rifle","baseDamage":29,"damageType":"kinetic","allowedPerks":["stable_frame","fast_reload","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR17"} |
| weapon_ar_fragment_uncommon | AR-17 Fragment [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":600,"element":null,"magazine":32,"archetype":"auto_rifle","baseDamage":25,"damageType":"kinetic","allowedPerks":["stable_frame","fast_reload","kinetic_overflow"],"unrealWeaponClass":"BP_TESS_Weapon_AR17"} |
| weapon_ar_paradox_common | Fuzil Paradoxo | weapon | primary | common | sim | {"rpm":540,"element":"entropy","magazine":28,"archetype":"auto_rifle","baseDamage":32,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"} |
| weapon_ar_paradox_epic | Fuzil Paradoxo [EPIC] | weapon | primary | epic | sim | {"rpm":540,"element":"entropy","magazine":28,"archetype":"auto_rifle","baseDamage":48,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"} |
| weapon_ar_paradox_rare | Fuzil Paradoxo [RARE] | weapon | primary | rare | sim | {"rpm":540,"element":"entropy","magazine":28,"archetype":"auto_rifle","baseDamage":42,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"} |
| weapon_ar_paradox_uncommon | Fuzil Paradoxo [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":540,"element":"entropy","magazine":28,"archetype":"auto_rifle","baseDamage":37,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"} |
| weapon_auto_rifle_001 | AR-17 Fragment (Legacy) | weapon | primary | common | sim | {"rpm":600,"element":null,"magazine":32,"archetype":"auto_rifle","baseDamage":22,"damageType":"kinetic","allowedPerks":["stable_frame","fast_reload"],"unrealWeaponClass":"BP_TESS_Weapon_AR17"} |
| weapon_chronal_blade_001 | Lâmina Cronal (Êxotic) | weapon | heavy | exotic | sim | {"rpm":120,"element":"chronos","special":"dano extra em inimigos sob lentidão temporal","magazine":0,"archetype":"melee_blade","baseDamage":260,"damageType":"dimensional","allowedPerks":["time_slow_on_hit","echo_strike"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalBlade"} |
| weapon_fpsk_ar4_common | AR-4 Carbine | weapon | primary | common | sim | {"rpm":700,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ar4","magazine":30,"archetype":"auto_rifle","baseDamage":24,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/AR4","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ar4"} |
| weapon_fpsk_ar4_rare | AR-4 Carbine [RARE] | weapon | primary | rare | sim | {"rpm":700,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ar4","magazine":30,"archetype":"auto_rifle","baseDamage":34,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/AR4","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ar4"} |
| weapon_fpsk_ar4_uncommon | AR-4 Carbine [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":700,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ar4","magazine":30,"archetype":"auto_rifle","baseDamage":29,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/AR4","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ar4"} |
| weapon_fpsk_fpgun_common | FP Marksman Rifle | weapon | primary | common | sim | {"rpm":60,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun","magazine":5,"archetype":"sniper","baseDamage":180,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun"} |
| weapon_fpsk_fpgun_noscope_common | FP Hunter (no scope) | weapon | primary | common | sim | {"rpm":120,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun_noscope","magazine":8,"archetype":"precision_rifle","baseDamage":75,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun_NoScope","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun_noscope"} |
| weapon_fpsk_fpgun_noscope_rare | FP Hunter (no scope) [RARE] | weapon | primary | rare | sim | {"rpm":120,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun_noscope","magazine":8,"archetype":"precision_rifle","baseDamage":105,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun_NoScope","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun_noscope"} |
| weapon_fpsk_fpgun_noscope_uncommon | FP Hunter (no scope) [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":120,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun_noscope","magazine":8,"archetype":"precision_rifle","baseDamage":90,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun_NoScope","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun_noscope"} |
| weapon_fpsk_fpgun_rare | FP Marksman Rifle [RARE] | weapon | primary | rare | sim | {"rpm":60,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun","magazine":5,"archetype":"sniper","baseDamage":252,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun"} |
| weapon_fpsk_fpgun_uncommon | FP Marksman Rifle [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":60,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_fpgun","magazine":5,"archetype":"sniper","baseDamage":216,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_FPGun","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_fpgun"} |
| weapon_fpsk_grenade_g67_common | G67 Frag Grenade | weapon | heavy | common | sim | {"rpm":20,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_grenade_g67","magazine":4,"archetype":"rocket","baseDamage":220,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/G67_Grenade","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_grenade_g67"} |
| weapon_fpsk_grenade_g67_rare | G67 Frag Grenade [RARE] | weapon | heavy | rare | sim | {"rpm":20,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_grenade_g67","magazine":4,"archetype":"rocket","baseDamage":308,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/G67_Grenade","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_grenade_g67"} |
| weapon_fpsk_grenade_g67_uncommon | G67 Frag Grenade [UNCOMMON] | weapon | heavy | uncommon | sim | {"rpm":20,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_grenade_g67","magazine":4,"archetype":"rocket","baseDamage":264,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/G67_Grenade","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_grenade_g67"} |
| weapon_fpsk_ka47_common | KA-47 Veteran | weapon | primary | common | sim | {"rpm":600,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka47","magazine":30,"archetype":"auto_rifle","baseDamage":28,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/Ka47","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka47"} |
| weapon_fpsk_ka47_rare | KA-47 Veteran [RARE] | weapon | primary | rare | sim | {"rpm":600,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka47","magazine":30,"archetype":"auto_rifle","baseDamage":39,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/Ka47","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka47"} |
| weapon_fpsk_ka47_uncommon | KA-47 Veteran [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":600,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka47","magazine":30,"archetype":"auto_rifle","baseDamage":34,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/Ka47","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka47"} |
| weapon_fpsk_ka74u_common | KA-74U Compact | weapon | primary | common | sim | {"rpm":800,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka74u","magazine":25,"archetype":"auto_rifle","baseDamage":20,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA74U","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka74u"} |
| weapon_fpsk_ka74u_rare | KA-74U Compact [RARE] | weapon | primary | rare | sim | {"rpm":800,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka74u","magazine":25,"archetype":"auto_rifle","baseDamage":28,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA74U","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka74u"} |
| weapon_fpsk_ka74u_uncommon | KA-74U Compact [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":800,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_ka74u","magazine":25,"archetype":"auto_rifle","baseDamage":24,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA74U","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_ka74u"} |
| weapon_fpsk_kaval_common | KA Val Silenced | weapon | primary | common | sim | {"rpm":540,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_kaval","magazine":20,"archetype":"precision_rifle","baseDamage":38,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA_Val","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_kaval"} |
| weapon_fpsk_kaval_rare | KA Val Silenced [RARE] | weapon | primary | rare | sim | {"rpm":540,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_kaval","magazine":20,"archetype":"precision_rifle","baseDamage":53,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA_Val","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_kaval"} |
| weapon_fpsk_kaval_uncommon | KA Val Silenced [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":540,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_kaval","magazine":20,"archetype":"precision_rifle","baseDamage":46,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/KA_Val","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_kaval"} |
| weapon_fpsk_laser_common | Laser Beam | weapon | primary | common | sim | {"rpm":1000,"element":"arc","iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_laser","magazine":100,"archetype":"precision_rifle","baseDamage":12,"damageType":"energy","fpsKitMesh":"/Game/FPS_Game/Weapons/Laser/SK_Weapon_Laser","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_laser"} |
| weapon_fpsk_laser_rare | Laser Beam [RARE] | weapon | primary | rare | sim | {"rpm":1000,"element":"arc","iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_laser","magazine":100,"archetype":"precision_rifle","baseDamage":17,"damageType":"energy","fpsKitMesh":"/Game/FPS_Game/Weapons/Laser/SK_Weapon_Laser","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_laser"} |
| weapon_fpsk_laser_uncommon | Laser Beam [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":1000,"element":"arc","iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_laser","magazine":100,"archetype":"precision_rifle","baseDamage":14,"damageType":"energy","fpsKitMesh":"/Game/FPS_Game/Weapons/Laser/SK_Weapon_Laser","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_laser"} |
| weapon_fpsk_launcher_common | Heavy Launcher | weapon | heavy | common | sim | {"rpm":30,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_launcher","magazine":2,"archetype":"rocket","baseDamage":350,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Launcher","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_launcher"} |
| weapon_fpsk_launcher_rare | Heavy Launcher [RARE] | weapon | heavy | rare | sim | {"rpm":30,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_launcher","magazine":2,"archetype":"rocket","baseDamage":490,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Launcher","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_launcher"} |
| weapon_fpsk_launcher_uncommon | Heavy Launcher [UNCOMMON] | weapon | heavy | uncommon | sim | {"rpm":30,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_launcher","magazine":2,"archetype":"rocket","baseDamage":420,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Launcher","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_launcher"} |
| weapon_fpsk_machete_common | Machete | weapon | heavy | common | sim | {"rpm":100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_machete","magazine":0,"archetype":"melee_blade","baseDamage":180,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/SK_Machete","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_machete"} |
| weapon_fpsk_machete_rare | Machete [RARE] | weapon | heavy | rare | sim | {"rpm":100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_machete","magazine":0,"archetype":"melee_blade","baseDamage":252,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/SK_Machete","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_machete"} |
| weapon_fpsk_machete_uncommon | Machete [UNCOMMON] | weapon | heavy | uncommon | sim | {"rpm":100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_machete","magazine":0,"archetype":"melee_blade","baseDamage":216,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/SK_Machete","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_machete"} |
| weapon_fpsk_pistol_auto_common | Auto Pistol | weapon | secondary | common | sim | {"rpm":400,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_pistol_auto","magazine":15,"archetype":"pistol","baseDamage":32,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/Pistol/SK_Pistol_Auto","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_pistol_auto"} |
| weapon_fpsk_pistol_auto_rare | Auto Pistol [RARE] | weapon | secondary | rare | sim | {"rpm":400,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_pistol_auto","magazine":15,"archetype":"pistol","baseDamage":45,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/Pistol/SK_Pistol_Auto","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_pistol_auto"} |
| weapon_fpsk_pistol_auto_uncommon | Auto Pistol [UNCOMMON] | weapon | secondary | uncommon | sim | {"rpm":400,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_pistol_auto","magazine":15,"archetype":"pistol","baseDamage":38,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/Pistol/SK_Pistol_Auto","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_pistol_auto"} |
| weapon_fpsk_rich_proto_common | Prototype Pistol III | weapon | secondary | common | sim | {"rpm":480,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rich_proto","magazine":18,"archetype":"pistol","baseDamage":36,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_RichProtoPistol3","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rich_proto"} |
| weapon_fpsk_rich_proto_rare | Prototype Pistol III [RARE] | weapon | secondary | rare | sim | {"rpm":480,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rich_proto","magazine":18,"archetype":"pistol","baseDamage":50,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_RichProtoPistol3","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rich_proto"} |
| weapon_fpsk_rich_proto_uncommon | Prototype Pistol III [UNCOMMON] | weapon | secondary | uncommon | sim | {"rpm":480,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rich_proto","magazine":18,"archetype":"pistol","baseDamage":43,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_RichProtoPistol3","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rich_proto"} |
| weapon_fpsk_rifle_common | Standard Rifle | weapon | primary | common | sim | {"rpm":650,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rifle","magazine":30,"archetype":"auto_rifle","baseDamage":22,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Rifle","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rifle"} |
| weapon_fpsk_rifle_rare | Standard Rifle [RARE] | weapon | primary | rare | sim | {"rpm":650,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rifle","magazine":30,"archetype":"auto_rifle","baseDamage":31,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Rifle","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rifle"} |
| weapon_fpsk_rifle_uncommon | Standard Rifle [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":650,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_rifle","magazine":30,"archetype":"auto_rifle","baseDamage":26,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Mesh/SK_Rifle","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_rifle"} |
| weapon_fpsk_smg11_common | SMG-11 Pocket | weapon | secondary | common | sim | {"rpm":1100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_smg11","magazine":32,"archetype":"smg","baseDamage":16,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/SMG11","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_smg11"} |
| weapon_fpsk_smg11_rare | SMG-11 Pocket [RARE] | weapon | secondary | rare | sim | {"rpm":1100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_smg11","magazine":32,"archetype":"smg","baseDamage":22,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/SMG11","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_smg11"} |
| weapon_fpsk_smg11_uncommon | SMG-11 Pocket [UNCOMMON] | weapon | secondary | uncommon | sim | {"rpm":1100,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_smg11","magazine":32,"archetype":"smg","baseDamage":19,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Weapon_Bundle/Weapons/Meshes/SMG11","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_smg11"} |
| weapon_fpsk_sword_basic_common | Combat Sword | weapon | heavy | common | sim | {"rpm":90,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_sword_basic","magazine":0,"archetype":"melee_blade","baseDamage":200,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/S_Sword_Basic","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_sword_basic"} |
| weapon_fpsk_sword_basic_rare | Combat Sword [RARE] | weapon | heavy | rare | sim | {"rpm":90,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_sword_basic","magazine":0,"archetype":"melee_blade","baseDamage":280,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/S_Sword_Basic","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_sword_basic"} |
| weapon_fpsk_sword_basic_uncommon | Combat Sword [UNCOMMON] | weapon | heavy | uncommon | sim | {"rpm":90,"element":null,"iconPath":"/Game/Tesseract/UI/Icons/Weapons/T_Icon_fpsk_sword_basic","magazine":0,"archetype":"melee_blade","baseDamage":240,"damageType":"kinetic","fpsKitMesh":"/Game/FPS_Game/Weapons/FPWeapon/Sword/S_Sword_Basic","fpsKitSource":true,"unrealWeaponClass":"BP_TESS_Weapon_sword_basic"} |
| weapon_mel_chronal_blade_epic | Lâmina Cronal [EPIC] | weapon | heavy | epic | sim | {"rpm":120,"element":"chronos","magazine":0,"archetype":"melee_blade","baseDamage":330,"damageType":"dimensional","allowedPerks":["time_slow_on_hit","echo_strike"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalBlade"} |
| weapon_mel_chronal_blade_legendary | Lâmina Cronal [LEGENDARY] | weapon | heavy | legendary | sim | {"rpm":120,"element":"chronos","magazine":0,"archetype":"melee_blade","baseDamage":396,"damageType":"dimensional","allowedPerks":["time_slow_on_hit","echo_strike"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalBlade"} |
| weapon_mel_chronal_blade_rare | Lâmina Cronal [RARE] | weapon | heavy | rare | sim | {"rpm":120,"element":"chronos","magazine":0,"archetype":"melee_blade","baseDamage":286,"damageType":"dimensional","allowedPerks":["time_slow_on_hit","echo_strike"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalBlade"} |
| weapon_mel_void_edge_epic | Lâmina do Vácuo [EPIC] | weapon | heavy | epic | sim | {"rpm":100,"element":"void","magazine":0,"archetype":"melee_blade","baseDamage":375,"damageType":"dimensional","allowedPerks":["echo_strike","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidEdge"} |
| weapon_mel_void_edge_legendary | Lâmina do Vácuo [LEGENDARY] | weapon | heavy | legendary | sim | {"rpm":100,"element":"void","magazine":0,"archetype":"melee_blade","baseDamage":450,"damageType":"dimensional","allowedPerks":["echo_strike","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidEdge"} |
| weapon_mel_void_edge_rare | Lâmina do Vácuo [RARE] | weapon | heavy | rare | sim | {"rpm":100,"element":"void","magazine":0,"archetype":"melee_blade","baseDamage":325,"damageType":"dimensional","allowedPerks":["echo_strike","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidEdge"} |
| weapon_paradox_rifle_001 | Fuzil Paradoxo (Anômalo) | weapon | primary | anomalous | sim | {"rpm":540,"risk":"chance de corromper outras armas no loadout","element":"entropy","special":"alterna entre passado/presente/futuro a cada recarga","magazine":28,"archetype":"auto_rifle","baseDamage":32,"damageType":"dimensional","allowedPerks":["past_form","present_form","future_form"],"unrealWeaponClass":"BP_TESS_Weapon_ParadoxRifle"} |
| weapon_phase_rifle_001 | Rifle de Fase (Legacy) | weapon | primary | legendary | sim | {"rpm":140,"element":"void","special":"projéteis atravessam cobertura fina","magazine":14,"archetype":"precision_rifle","baseDamage":88,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"} |
| weapon_pistol_001 | M1911 Echo (Legacy) | weapon | secondary | common | sim | {"rpm":300,"element":null,"magazine":12,"archetype":"pistol","baseDamage":38,"damageType":"kinetic","allowedPerks":["fast_reload"],"unrealWeaponClass":"BP_TESS_Weapon_M1911"} |
| weapon_pistol_echo_common | M1911 Echo | weapon | secondary | common | sim | {"rpm":300,"element":null,"magazine":12,"archetype":"pistol","baseDamage":38,"damageType":"kinetic","allowedPerks":["fast_reload","recoil_compensator"],"unrealWeaponClass":"BP_TESS_Weapon_M1911"} |
| weapon_pistol_echo_rare | M1911 Echo [RARE] | weapon | secondary | rare | sim | {"rpm":300,"element":null,"magazine":12,"archetype":"pistol","baseDamage":49,"damageType":"kinetic","allowedPerks":["fast_reload","recoil_compensator"],"unrealWeaponClass":"BP_TESS_Weapon_M1911"} |
| weapon_pistol_echo_uncommon | M1911 Echo [UNCOMMON] | weapon | secondary | uncommon | sim | {"rpm":300,"element":null,"magazine":12,"archetype":"pistol","baseDamage":44,"damageType":"kinetic","allowedPerks":["fast_reload","recoil_compensator"],"unrealWeaponClass":"BP_TESS_Weapon_M1911"} |
| weapon_pistol_phase_common | Phase Sidearm | weapon | secondary | common | sim | {"rpm":360,"element":"void","magazine":14,"archetype":"pistol","baseDamage":42,"damageType":"dimensional","allowedPerks":["fast_reload","phase_pierce"],"unrealWeaponClass":"BP_TESS_Weapon_PhasePistol"} |
| weapon_pistol_phase_epic | Phase Sidearm [EPIC] | weapon | secondary | epic | sim | {"rpm":360,"element":"void","magazine":14,"archetype":"pistol","baseDamage":63,"damageType":"dimensional","allowedPerks":["fast_reload","phase_pierce"],"unrealWeaponClass":"BP_TESS_Weapon_PhasePistol"} |
| weapon_pistol_phase_rare | Phase Sidearm [RARE] | weapon | secondary | rare | sim | {"rpm":360,"element":"void","magazine":14,"archetype":"pistol","baseDamage":55,"damageType":"dimensional","allowedPerks":["fast_reload","phase_pierce"],"unrealWeaponClass":"BP_TESS_Weapon_PhasePistol"} |
| weapon_pistol_phase_uncommon | Phase Sidearm [UNCOMMON] | weapon | secondary | uncommon | sim | {"rpm":360,"element":"void","magazine":14,"archetype":"pistol","baseDamage":48,"damageType":"dimensional","allowedPerks":["fast_reload","phase_pierce"],"unrealWeaponClass":"BP_TESS_Weapon_PhasePistol"} |
| weapon_plasma_smg_001 | Arc Halo (Legacy) | weapon | primary | rare | sim | {"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":18,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"} |
| weapon_pr_entropy_caster_common | Entropy Caster | weapon | primary | common | sim | {"rpm":120,"element":"entropy","magazine":12,"archetype":"precision_rifle","baseDamage":96,"damageType":"dimensional","allowedPerks":["phase_pierce","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_EntropyCaster"} |
| weapon_pr_entropy_caster_epic | Entropy Caster [EPIC] | weapon | primary | epic | sim | {"rpm":120,"element":"entropy","magazine":12,"archetype":"precision_rifle","baseDamage":144,"damageType":"dimensional","allowedPerks":["phase_pierce","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_EntropyCaster"} |
| weapon_pr_entropy_caster_rare | Entropy Caster [RARE] | weapon | primary | rare | sim | {"rpm":120,"element":"entropy","magazine":12,"archetype":"precision_rifle","baseDamage":125,"damageType":"dimensional","allowedPerks":["phase_pierce","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_EntropyCaster"} |
| weapon_pr_entropy_caster_uncommon | Entropy Caster [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":120,"element":"entropy","magazine":12,"archetype":"precision_rifle","baseDamage":110,"damageType":"dimensional","allowedPerks":["phase_pierce","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_EntropyCaster"} |
| weapon_pr_phase_rifle_common | Rifle de Fase | weapon | primary | common | sim | {"rpm":140,"element":"void","magazine":14,"archetype":"precision_rifle","baseDamage":88,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"} |
| weapon_pr_phase_rifle_epic | Rifle de Fase [EPIC] | weapon | primary | epic | sim | {"rpm":140,"element":"void","magazine":14,"archetype":"precision_rifle","baseDamage":132,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"} |
| weapon_pr_phase_rifle_rare | Rifle de Fase [RARE] | weapon | primary | rare | sim | {"rpm":140,"element":"void","magazine":14,"archetype":"precision_rifle","baseDamage":114,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"} |
| weapon_pr_phase_rifle_uncommon | Rifle de Fase [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":140,"element":"void","magazine":14,"archetype":"precision_rifle","baseDamage":101,"damageType":"dimensional","allowedPerks":["phase_pierce","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_PhaseRifle"} |
| weapon_rkt_gravitas_epic | Gravitas RL [EPIC] | weapon | heavy | epic | sim | {"rpm":35,"element":"gravitas","magazine":2,"archetype":"rocket","baseDamage":630,"damageType":"dimensional","allowedPerks":["cluster_charge","gravity_anchor"],"unrealWeaponClass":"BP_TESS_Weapon_Gravitas"} |
| weapon_rkt_gravitas_legendary | Gravitas RL [LEGENDARY] | weapon | heavy | legendary | sim | {"rpm":35,"element":"gravitas","magazine":2,"archetype":"rocket","baseDamage":756,"damageType":"dimensional","allowedPerks":["cluster_charge","gravity_anchor"],"unrealWeaponClass":"BP_TESS_Weapon_Gravitas"} |
| weapon_rkt_gravitas_rare | Gravitas RL [RARE] | weapon | heavy | rare | sim | {"rpm":35,"element":"gravitas","magazine":2,"archetype":"rocket","baseDamage":546,"damageType":"dimensional","allowedPerks":["cluster_charge","gravity_anchor"],"unrealWeaponClass":"BP_TESS_Weapon_Gravitas"} |
| weapon_rkt_pyre_epic | Pyre of Caldera [EPIC] | weapon | heavy | epic | sim | {"rpm":40,"element":"solar","magazine":2,"archetype":"rocket","baseDamage":570,"damageType":"energy","allowedPerks":["burn","cluster_charge"],"unrealWeaponClass":"BP_TESS_Weapon_PyreLauncher"} |
| weapon_rkt_pyre_legendary | Pyre of Caldera [LEGENDARY] | weapon | heavy | legendary | sim | {"rpm":40,"element":"solar","magazine":2,"archetype":"rocket","baseDamage":684,"damageType":"energy","allowedPerks":["burn","cluster_charge"],"unrealWeaponClass":"BP_TESS_Weapon_PyreLauncher"} |
| weapon_rkt_pyre_rare | Pyre of Caldera [RARE] | weapon | heavy | rare | sim | {"rpm":40,"element":"solar","magazine":2,"archetype":"rocket","baseDamage":494,"damageType":"energy","allowedPerks":["burn","cluster_charge"],"unrealWeaponClass":"BP_TESS_Weapon_PyreLauncher"} |
| weapon_sg_hammerline_common | Hammerline | weapon | secondary | common | sim | {"rpm":90,"element":null,"magazine":6,"archetype":"shotgun","baseDamage":14,"damageType":"kinetic","allowedPerks":["close_range_bonus"],"unrealWeaponClass":"BP_TESS_Weapon_Hammerline"} |
| weapon_sg_hammerline_rare | Hammerline [RARE] | weapon | secondary | rare | sim | {"rpm":90,"element":null,"magazine":6,"archetype":"shotgun","baseDamage":18,"damageType":"kinetic","allowedPerks":["close_range_bonus"],"unrealWeaponClass":"BP_TESS_Weapon_Hammerline"} |
| weapon_sg_hammerline_uncommon | Hammerline [UNCOMMON] | weapon | secondary | uncommon | sim | {"rpm":90,"element":null,"magazine":6,"archetype":"shotgun","baseDamage":16,"damageType":"kinetic","allowedPerks":["close_range_bonus"],"unrealWeaponClass":"BP_TESS_Weapon_Hammerline"} |
| weapon_sg_solar_burst_common | Solar Burst SG | weapon | secondary | common | sim | {"rpm":75,"element":"solar","magazine":5,"archetype":"shotgun","baseDamage":18,"damageType":"energy","allowedPerks":["close_range_bonus","burn"],"unrealWeaponClass":"BP_TESS_Weapon_SolarBurst"} |
| weapon_sg_solar_burst_epic | Solar Burst SG [EPIC] | weapon | secondary | epic | sim | {"rpm":75,"element":"solar","magazine":5,"archetype":"shotgun","baseDamage":27,"damageType":"energy","allowedPerks":["close_range_bonus","burn"],"unrealWeaponClass":"BP_TESS_Weapon_SolarBurst"} |
| weapon_sg_solar_burst_rare | Solar Burst SG [RARE] | weapon | secondary | rare | sim | {"rpm":75,"element":"solar","magazine":5,"archetype":"shotgun","baseDamage":23,"damageType":"energy","allowedPerks":["close_range_bonus","burn"],"unrealWeaponClass":"BP_TESS_Weapon_SolarBurst"} |
| weapon_sg_solar_burst_uncommon | Solar Burst SG [UNCOMMON] | weapon | secondary | uncommon | sim | {"rpm":75,"element":"solar","magazine":5,"archetype":"shotgun","baseDamage":21,"damageType":"energy","allowedPerks":["close_range_bonus","burn"],"unrealWeaponClass":"BP_TESS_Weapon_SolarBurst"} |
| weapon_shotgun_001 | Hammerline (Legacy) | weapon | secondary | uncommon | sim | {"rpm":90,"element":null,"pellets":8,"magazine":6,"archetype":"shotgun","baseDamage":14,"damageType":"kinetic","allowedPerks":["close_range_bonus"],"unrealWeaponClass":"BP_TESS_Weapon_Hammerline"} |
| weapon_smg_arc_halo_common | Arc Halo | weapon | primary | common | sim | {"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":18,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"} |
| weapon_smg_arc_halo_epic | Arc Halo [EPIC] | weapon | primary | epic | sim | {"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":27,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"} |
| weapon_smg_arc_halo_rare | Arc Halo [RARE] | weapon | primary | rare | sim | {"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":23,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"} |
| weapon_smg_arc_halo_uncommon | Arc Halo [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":900,"element":"arc","magazine":40,"archetype":"smg","baseDamage":21,"damageType":"energy","allowedPerks":["chain_lightning","overcharge"],"unrealWeaponClass":"BP_TESS_Weapon_ArcHalo"} |
| weapon_smg_void_whisper_common | Void Whisper | weapon | primary | common | sim | {"rpm":850,"element":"void","magazine":36,"archetype":"smg","baseDamage":20,"damageType":"dimensional","allowedPerks":["chain_lightning","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidWhisper"} |
| weapon_smg_void_whisper_epic | Void Whisper [EPIC] | weapon | primary | epic | sim | {"rpm":850,"element":"void","magazine":36,"archetype":"smg","baseDamage":30,"damageType":"dimensional","allowedPerks":["chain_lightning","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidWhisper"} |
| weapon_smg_void_whisper_rare | Void Whisper [RARE] | weapon | primary | rare | sim | {"rpm":850,"element":"void","magazine":36,"archetype":"smg","baseDamage":26,"damageType":"dimensional","allowedPerks":["chain_lightning","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidWhisper"} |
| weapon_smg_void_whisper_uncommon | Void Whisper [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":850,"element":"void","magazine":36,"archetype":"smg","baseDamage":23,"damageType":"dimensional","allowedPerks":["chain_lightning","void_drain"],"unrealWeaponClass":"BP_TESS_Weapon_VoidWhisper"} |
| weapon_sn_chronal_eye_common | Chronal Eye | weapon | primary | common | sim | {"rpm":40,"element":"chronos","magazine":4,"archetype":"sniper","baseDamage":280,"damageType":"dimensional","allowedPerks":["critical_focus","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalEye"} |
| weapon_sn_chronal_eye_epic | Chronal Eye [EPIC] | weapon | primary | epic | sim | {"rpm":40,"element":"chronos","magazine":4,"archetype":"sniper","baseDamage":420,"damageType":"dimensional","allowedPerks":["critical_focus","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalEye"} |
| weapon_sn_chronal_eye_rare | Chronal Eye [RARE] | weapon | primary | rare | sim | {"rpm":40,"element":"chronos","magazine":4,"archetype":"sniper","baseDamage":364,"damageType":"dimensional","allowedPerks":["critical_focus","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalEye"} |
| weapon_sn_chronal_eye_uncommon | Chronal Eye [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":40,"element":"chronos","magazine":4,"archetype":"sniper","baseDamage":322,"damageType":"dimensional","allowedPerks":["critical_focus","dimensional_lock"],"unrealWeaponClass":"BP_TESS_Weapon_ChronalEye"} |
| weapon_sn_m40_rift_common | M40 Rift | weapon | primary | common | sim | {"rpm":50,"element":null,"magazine":5,"archetype":"sniper","baseDamage":220,"damageType":"kinetic","allowedPerks":["stable_frame","critical_focus"],"unrealWeaponClass":"BP_TESS_Weapon_M40"} |
| weapon_sn_m40_rift_rare | M40 Rift [RARE] | weapon | primary | rare | sim | {"rpm":50,"element":null,"magazine":5,"archetype":"sniper","baseDamage":286,"damageType":"kinetic","allowedPerks":["stable_frame","critical_focus"],"unrealWeaponClass":"BP_TESS_Weapon_M40"} |
| weapon_sn_m40_rift_uncommon | M40 Rift [UNCOMMON] | weapon | primary | uncommon | sim | {"rpm":50,"element":null,"magazine":5,"archetype":"sniper","baseDamage":253,"damageType":"kinetic","allowedPerks":["stable_frame","critical_focus"],"unrealWeaponClass":"BP_TESS_Weapon_M40"} |
| weapon_sniper_001 | M40 Rift (Legacy) | weapon | primary | rare | sim | {"rpm":50,"element":null,"magazine":5,"archetype":"sniper","baseDamage":220,"damageType":"kinetic","allowedPerks":["stable_frame","critical_focus"],"unrealWeaponClass":"BP_TESS_Weapon_M40"} |
| weapon_solar_launcher_001 | Pyre of Caldera (Legacy) | weapon | heavy | epic | sim | {"rpm":40,"element":"solar","magazine":2,"archetype":"rocket","baseDamage":380,"damageType":"energy","allowedPerks":["burn","cluster_charge"],"unrealWeaponClass":"BP_TESS_Weapon_PyreLauncher"} |